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Sunday, May 11, 2025
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Sunday, February 11, 2024
Electronics Computer
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Install Software
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Saturday, April 29, 2023
Microsoft also announced the Xbox 360 Wireless Headset,
Microsoft also announced the Xbox 360 Wireless Headset, a first-party single-ear headset accessory designed for and released with the Xbox 360 console in November 2005. Special editions of the wireless headset were released with colors themed for Halo 3 (green/orange, September 2007),[106] the Xbox 360 S (black, 2010), and Halo: Reach (silver, September 2010).[107] It was replaced by the Xbox 360 Wireless Headset with Bluetooth in 2011, which could be used with the console (using the Xbox wireless protocol) or a phone (using Bluetooth).[108]
The initial revision of the Xbox One Wireless Controller (Model 1537) also included a 2.5mm monaural jack compatible with standard cellular phone headsets. Microsoft bundled the Xbox One Chat Headset with each console starting from launch in 2013; the headset was permanently wired to an interface module that plugged into the controller's expansion port and provided microphone mute and volume controls.[109] In addition, Microsoft released the Xbox One Stereo Headset in early March 2014, bundled with a Stereo Headset Adapter, which allowed players to listen to in-game audio blended with chat simultaneously. The Adapter connected to the controller's expansion port and headset jack, and the Headset connected to the Adapter through a 3.5mm plug. Prior headsets released with the Xbox and Xbox 360 were limited to voice chat only.[110] A white-colored special edition was released in fall 2016.[111] The next revision of the controller (Model 1697) replaced with 2.5mm jack with a 3.5mm jack.[112]
A new Xbox Wireless Headset was introduced in February 2021, targeted for use on the Xbox One, Xbox Series X/S, and Windows computers. The outer surface of each earcup is a rotary control; the right earcup controls overall volume, and the left earcup controls game/chat mix level.[113] It is equipped with both proprietary Xbox Wireless and Bluetooth radios, and could be connected to both simultaneously.[114] A corresponding Xbox Stereo Headset, which omits the wireless connections in favor of a standard 3.5mm plug and also omits the game/chat mix control dial, was introduced in August 2021 with a reduced price.[115]
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Xbox One controller
Xbox One controller
The Xbox One console has a revised controller with forty improvements over the 360's controller. This new controller is built to work with Kinect. The Start and Back buttons are replaced with Menu and View buttons. It has impulse triggers that replace the regular triggers. The Xbox button still brings up the mini-guide as of recent dashboard versions, though in earlier iterations it brought up the main dashboard menu while leaving the game uninterrupted.
Xbox Series X and Series S Controller
The fourth generation Xbox Controller doesn't change much from the Xbox One controller, but the new wireless Xbox Controller does add a capture and share button, a hybrid d-pad, and better gripping on the bumpers and triggers.[78] The controller is also promised to be cross compatible with certain PC's and mobile devices.[79]
Xbox Adaptive Controller
The Xbox Adaptive Controller is a special controller designed for accessibility features for players. Besides being physically larger than typical controllers, it includes additional ports to allow other devices to be connected and mapped to other controller functions. The controller is not limited to just Xbox and Windows platforms but also is compatible with the PlayStation and Nintendo Switch.
Other accessories
Kinect
Kinect (stylized as KINECT) is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.[80] The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base.[81] Kinect competes with the Wii Remote Plus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation 3 home consoles, respectively. A version for Windows was released on February 1, 2012.[82]
Kinect was launched in North America on November 4, 2010,[83] in Europe on November 10, 2010,[84] in Australia, New Zealand and Singapore on November 18, 2010,[85][86][87] and in Japan on November 20, 2010.[88] Purchase options for the sensor peripheral include a bundle with the game Kinect Adventures and console bundles with either a 4 GB[89][90][91] or 250 GB[92] Xbox 360 console and Kinect Adventures.[89][90][91][92]
The Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device" after selling a total of 8 million units in its first 60 days.[93][94][95] 24 million units of the Kinect sensor had been shipped as of January 2012.[51]
Microsoft released Kinect software development kit for Windows 7 on June 16, 2011.[96][97][98] This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.[99][100]
Additional information on the Xbox One Kinect was released on June 6, 2013, including information on how to turn off the "always on" feature.[101]
Although featuring improved performance over the original Xbox 360 Kinect, its successor the Xbox One Kinect was subject to mixed responses. It was praised for its wide-angle, its fast response time and high-quality camera. However, the Kinect's inability to understand some accents in English was criticized. Furthermore, controversies surround Microsoft's intentional tying of the sensor with the Xbox One console despite the initial requirements for the sensor being plugged in at all times having been revised since its initial announcement. There have also been a number of concerns regarding privacy.
Headsets
When the Xbox Live online service was launched in 2002, the Xbox Communicator headset was included with the Live Starter Kit.[102] The Communicator, which enabled in-game voice chat, consisted of a wired headset and an interface module. The module plugged into the controller's top expansion slot, and the headset plugged into the module; the interface module was equipped with a dial to control volume and a button to mute the microphone.[103] The headset socket on the module was a standard 2.5mm TRS audio jack with monaural input and output, compatible with cellular phone headsets.
Xbox 360 controllers featured a built-in monaural 2.5mm TRS jack also compatible with standard cellular phone headsets, allowing players to reuse the Xbox Communicator headset and chat on Xbox Live without a separate interface module.[104] The premium console bundle included a wired Xbox 360 Live Communicator headset with grey and white cosmetics matching the console, which also was available separately;[105] the wired headset connected to the audio jack on the bottom of the controller through a wide plug that included mute and volume controls. An updated Xbox 360 Headset was released in 2010 with black cosmetics, bundled with the Xbox 360 S; for the revised wired headset, the mute/volume controls were moved to a position inline along the cable.
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